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Kingdoms RivalDom

I am excited to share some of the 3D models I've been working on for the upcoming strategy game, RivalDom. The main goal of this asset pack was to establish a clear visual identity and contrast for the opposing forces in the game's universe.

In this render, you can see two different approaches to spaceship design: traditional sleek sci-fi versus organic, aggressive biomech. Below them are two isometric faction bases that reflect their inhabitants' ideologies—a clean, wind-powered utopian dome city, and a dark, militaristic stronghold built for war.

Created with a focus on stylized aesthetics and game-ready optimization.